Stalker Call Of Pripyat Enb

2021年6月29日
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S.T.A.L.K.E.R.: Call of Pripyat Game Guide & Walkthrough Picnic on the side of the road. This guide contains a full walkthrough of all missions in S.T.A.L.K.E.R.: Call of Pripyat, including sub missions, those from the main story line and the choices that the player can make during the game. The STALKER Enhancement Project adds a custom ENB render with greatly improved lighting for Shadows of Chernobyl. This will enable AA and full dynamic lighting at the same time, plus introduce a much better DoF effect. Clear Sky & Call of Pripyat already have AA and full dynamic lighting at the same time.Strategy Guide/Walkthrough/FAQWhat is CelebrityGamerZ?ReviewExtra ending sequences
The ending you get is determined by actions you take over the course of the game. Successfully complete the indicated task to unlock an extra sequence of the ending you normally would not see:1. Get the ’Battle Systems Master’ achievement. 2. Get the ’Courier Of Justice’ achievement. 3. Get the ’Detective’ achievement. 4. Get the ’Friend Of Stalkers’ achievement. Prevents ending #8. 5. Get the ’Friend Of Duty’ achievement. Prevents endings #6 and #9. 6. Get the ’Friend Of Freedom’ achievement. Prevents endings #5 and #9. 7. Get the ’High Tech Master’ achievement. 8. Get the ’Kingpin’ achievement. Prevents ending #4. 9. Get the ’Man Of Balance’ achievement. Prevents endings #5 and #6. 10. Get the ’Mutant Hunter’ achievement. 11. Get the ’One Of The Lads’ achievement. 12. Get the ’Pioneer’ and ’Research Assistant’ achievements. 13. Get the ’Trafficker Of Information’ achievement. 14. Get the ’Battle Systems Master’ achievement, but not the ’High Tech Master’ achievement. 15. Get the ’High Tech Master’ achievement, but not the ’Battle Systems Master’ achievement. 16. Do not kill Noah. 17. Vano survives. 18. Zulu survives. 19. Strider survives 20. Strelock survives. 21. Finding out about the fate of Barge and Joker for Cardan. Allows the combination sequence for ending #1 and #7. 22. Find all six documents in the X8 Lab. 23. Restore the Gauss Rifle to operational. Changes the combination sequence for ending #1 and #7 to the best outcome. 24. Find the Compass artifact for Beard. 25. Leave on the choppers at end of game. 26. Do not leave on the choppers. Prevents endings #1 through #25.Easy money
Once technicians are friendly to you through quests, you can repair items for cheaper. If you bring back all the weapons and items you loot from ten people, you can repair, break them down (silencers and scopes), unload, and sell the ammo, weapons, and attachments for more money.Early Vintar BC Sniper Rifle
Immediately after you start the game, go to the burnt farmstead. There is a burnt piece of wood leaning against the wall of the ruined house on the top right. Walk up it, and you can follow the roofs to the left to get a Vintar laying on the roof of the building on the far left.Early Velez detector
When you start the game, try to get 6000 RU as soon as possible. Go to the Burnt Farmstead, and get the Vintar sniper rifle. Go to the pilot in Skadovsk, and ask him to take you to Yanov. When you get there, go to Kopachy. There are about eight Zombies here. Go to the back of the house, and snipe them with the Vintar. At the front of the house is a construction crane. Inside is a stash with a Velez detector. Take it, then have the pilot take you back to Skadosk. It will now be much easier to get artifacts to get money for better armor and upgrades.Anabiotics
When making your first trip through the Bloodsucker’s lair with Grouse, you will exit through a tunnel. If you follow the tunnel the other direction, there is a stash containing Anabolic drugs, which are the earliest ones you can find. They will help against emissions. Use three Antibiotics during emissions to be immune. You can also get an Anabiotic at the cave northeast of the burnt farmstead after you kill the controller.Downed UAV
At the northwest corner of the Jupiter map is a UAV crash in a crater. You can loot the computer and have Nitro decrypt it for you. It gives you the locations of the three stashes containing Strelok’s notes which can be used to complete the ’Keeper of Secrets’ achievement and also to acquire Strelok Lucky SGI5K, which is the best AR in the game because it can hold a silencer, m203, and all Susat scope models.Marked By Zone side effect
After surviving three emissions, if you are in good health you can survive emissions without the aid of Anabolics due to the effects of using the drugs.Extra Compass artifacts
Sometimes when you kill Noah, he will drop two Compass artifacts.Defeating Bloodsuckers
Sometimes when fighting Bloodsuckers, if you sprint away and turn around they will follow you in a straight line. This makes it easy to hit them while they are invisible.Easy ’Friend Of Duty’, ’Friend Of Freedom’, and ’Man Of Balance’ achievements
It is possible to complete the ’Monolith Fighters’ and ’Guarding the Bunker’ quest without having the ’Friend Of..’ achievement for either faction. Flint, Magpie, or Soroka must be turned into the appropriate faction you want to be friends with, but not get the achievement. This allows you to have that faction guard the scientist bunker, and recruit the Monolith fighters as well. The faction you want to assign those tasks to must have green (friendly) status towards you. If you still want to get the ’Man Of Balance’ achievement, tell whoever about Flint, then sell the two required PDAs for either faction to Owl. You can still tell Gaunt about Flint. All this can be done without missing any quests, and you will still get your discounts from the Yanov merchants.Achievements
Successfully complete the indicated task to unlock the corresponding achievement:Battle Systems Master: Bring Cardan all three toolsets. Courier Of Justice: Successfully complete the ’Magpie/Flint/Soroka’ quest line. Diplomat: Solve Mitay and Vano’s quest lines without killing the bandits. Detective: Successfully complete the ’Missing Stalkers’ quest line. Friend Of Stalkers: Successfully complete all Stalker related quests, including those required for One of the Lads. Friend Of Freedom: Tell Loki about Flint and give General Tachenko’s and Morgan’s PDA to him. Friend Of Duty: Tell Shulga about Flint and give General Tachenko’s and Morgan’s PDA to him. High Tech Master: Bring Nitro all three toolsets. Keeper Of Secrets: Give any information concerning Strelok to him. Kingpin (Unconfirmed): Successfully complete Stalker quests in favor of Sultan. Leadership: Recruit a full squad including, Zulu, Strider, Vanov, and Sokolov for the Pripyat Underground Mission. Marked by Zone: Survive three blowouts using Experimental Anabolic drugs. Man Of Balance: Sell General Tachenko’s and Morgan’s PDA to Owl. Mutant Hunter: Successfully complete all the mutant related quests given by Gaunt and Trapper. This includes Bloodsucker Lair, Bloodsuckers in the Swamp, Unknown Mutant Den (Burers), Wounded Chimera, and Nocturnal Chimera. One Of The Lads: Successfully complete Yanov and Skadovsk quest lines in favor of Stalker faction. Pioneer: Plant scanners in all anomalies and complete the ’Rotten Grove’ quest. Research Assistant: Successfully complete all Scientists quests and deliver Oasis to them. Artifact Hunter: Collect one of each artifact in the game, this includes, compass, oasis, wheel, and spiral. Seasoned Stalker: Visit every anomaly in the game, and certain points of interest. Trafficker Of Information: Sell Owl any nine pieces of information. Wealthy: Collect 100,000 RU during the game. (Redirected from Stalker: Call of Pripyat)S.T.A.L.K.E.R.: Call of PripyatDeveloper(s)GSC Game WorldPublisher(s)
*UKR:GSC World Publishing
*NA:Deep Silver
*EU: Deep Silver
*WW:bitComposer GamesProducer(s)Sergiy GrygorovichDesigner(s)Andrey VerpakhovskyProgrammer(s)Dmitry YasenevArtist(s)Composer(s)Aleksey OmelchukSeriesS.T.A.L.K.E.R.EngineX-Ray EnginePlatform(s)Microsoft WindowsRelease
*UKR: 2 October 2009
*NA: 2 February 2010
*EU: 5 February 2010
*AU: 25 February 2010Genre(s)First-person shooter, survival horrorMode(s)Single-player, multiplayer
S.T.A.L.K.E.R.: Call of Pripyat is a first-person shootersurvival horror video game developed by Ukrainian video game developer GSC Game World for Microsoft Windows. Driver konica minolta bizhub 160 windows 7 64 bits 7. It is the third game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game’s narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.Gameplay[edit]Scene from the Zone
The game takes place inside the Chernobyl Nuclear Power Plant Exclusion Zone in Ukraine, divided into three areas known as Zaton, Yanov (including Jupiter and Kopachy), and ghost city of Pripyat. Each of these is a large playable area. The majority of Call of Pripyat’s gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action.[1]
Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player’s inventory. If severely damaged or broken, a red HUD icon will denote this.
The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game’s trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to buy valuable documents.
Bandits are members of the criminal underworld who came to the Zone for different reasons; to make money by selling artifacts, hide from the law or to trade in weapons. The Zone is full of Bandits, ranging from common thugs to serious criminals, most of whom are members of one gang or another. Although the Zone gangs frequently fight amongst themselves, the criminal element still poses a serious problem for normal Stalkers. Bandits are ruthless and generally hostile to anyone not in their gang. Though depicted in Clear Sky as a united, highly territorial faction, the Bandit population in Shadow of Chernobyl consists mainly of roving groups.
Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Basic tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still makes alternative upgrade options unavailable.
Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. New mutants not present in Shadow of Chernobyl and Clear Sky include the Burer, a dwarf-like monster in a hoodie with telekinetic powers; and the Chimera, a Cerberus-like dog with deadly strength.
Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; control and anarchy, respectively. Despite the Yanov station cease-fire, fights will occasionally break out outside designated Safe Zones. At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. The player’s relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards all characters.
Each day at random times in the game, ’emissions’ will occur: The ground will shake, an indication of the Noosphere’s damaged structure is unable to hold back any longer and is about to eject lethal amounts of cascading psychic energy. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the psychic fallout. The sky will turn red as the blowout passes through the player’s region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes special drugs that temporarily shut down his nervous system, which will cause the player to be immune to the psychic activity, thereby passing out and waking up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields.
Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time an Emission occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player’s abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect.
In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.Plot[edit]
The game takes place soon after the events of S.T.A.L.K.E.R.: Shadow of Chernobyl. After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures. The government of Ukraine takes advantage of this gold-rush and launches ’Operation Fairway,’ a large scale helicopter special recon mission intended to scout the area by air in preparation for a full-scale military assault on the Chernobyl Nuclear Power Plant. Despite thorough preparations, the mission goes horribly wrong, and all five STINGRAY helicopters crash. The player, Major Alexander Degtyarev, an experienced stalker and SBU agent, is sent into the Zone to investigate the crash sites on behalf of the Army.
During the course of his investigation, Degtyarev learns that the helicopters were disabled in the air by powerful shocks of electricity. He also confirms via a helicopter black box that the military survivors have gone to an evacuation point somewhere in Pripyat. However, the city is sealed off due to The Zone’s environment. The Major eventually finds an underground passageway to Pripyat and gathers a small team of stalkers to help him traverse this tunnel. After fighting through mutants and the mysterious Monolith faction, they reach the abandoned city and link up with the military survivors from the helicopter crashes.
The player eventually meets the protagonist of Shadow of Chernobyl, Strelok, and learns of the secrets behind the Zone, including how anomalies change position during and after each emission – explaining why the helicopters crashed in the first place.
The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs.
The game’s ending differs depending on the actions of the player during the game. How the player handles in-game missions, and whether certain NPCs are alive or not by the end of the game directly affect the ending sequence. Despite different endings, one thing that remains the same is the belief that the Zone is expanding, and might actually encompass Russia and the rest of Europe.Development and release[edit]Promotion at the Russian Game Developers Conference 2009
Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPUtessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 9 through 11. The game is AMD Eyefinity validated.[2]
The game has a Limited Special Edition, released only in Germany, that features an A3-sized map of the Zone, 2 faction patches, a stalker bandanna and a ’stalker’ lighter, as well as the metal case in which the game is included. Also another Special Edition, released in the rest of Europe, that includes Art Cards, an A2-sized map of the Zone and the Soundtrack CD, was released. In North American territories, a Collector’s Edition has been released, containing a smaller version of the Zone’s map, a tech-tree poster and stickers. Call of Pripyat is also available through multiple digital distribution outlets.Reception[edit]ReceptionAggregate scoreAggregatorScoreMetacritic80/100[3]Review scoresPublicationScoreEdge7/10[4]Eurogamer8/10[5]GamesMaster79%[6]GameSpot8/10[7]GameSpy[8]GameZone8.5/10[9]IGN8.2/10[10]PC Format80%[11]PC Gamer (UK)87%[12]PC PowerPlay9/10[13]
Call of Pripyat received ’favorable’ reviews according to the review aggregation website Metacritic.[3] The game was lauded for its well optimized engine with relatively few bugs and glitches, for example, GameSpot said, ’The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.’[7] Other reviews by websites previously opposed to new titles in the series have also given Call of Pripyat positive reviews. While Eurogamer rated the S.T.A.L.K.E.R. franchise’s previous installment (Clear Sky) to be a significant disappointment, they gave more positive feedback in their review of the recent addition, saying ’Only the slight sensation of datedness prevents this from scoring higher, and no doubt once the mods start flowing the value for money will get even better. But there’s plenty here to keep the faithful feeling extremely optimistic about the prospect of a proper sequel. And there’s still nothing out there quite like STALKER.’[5]Stalker Call Of Pripyat Enb Mod
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